3d mechanical creature

I created this project in Blender with the primary goal of learning and improving my skills in 3D modeling, animation, and rigging. The model was designed entirely by me, with a few additional assets to complement the scene. I utilized HDRI (High Dynamic Range Imaging) for the environment to achieve realistic lighting and reflections, and applied a wooden texture to the table for a natural, detailed look. This project served as a hands-on exercise to explore the mechanics of rigging and gain a deeper understanding of Blender's tools, helping me further develop my 3D modeling and animation abilities.

06 Jul 2024

92 sec

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