12 Aug, 2025
I was talking to a founder friend last week who was pulling his hair out trying to coordinate video edits with his team. Three people working on the same promotional video, passing files back and forth through Slack, losing track of versions, and generally making a mess of what should be a simple collaboration.
It got me thinking: why don't we have a "Figma for video editing" yet?
I actually posted on X about it today
If you look at the creator economy right now, video is absolutely everywhere. Every startup I know needs video content. Every brand is scrambling to hire video editors. Hell, even my mom's small business is posting Instagram Reels now.
The numbers back this up pretty dramatically:
So with all this demand, you'd think someone would have built the collaborative video editing tool we're all waiting for. But here we are, still emailing massive video files around like it's 2010.
The thing is, video editing isn't like design. When Figma came along, they were dealing with relatively lightweight vector files. Video? That's a completely different monster.
The technical challenges are massive:
Picture this: you're working on a video with your team, everyone making changes simultaneously, and your internet connection is already crying just trying to keep up.
Even if you solve the technical challenges, the economics are brutal. Collaborative video editing means you need continuous streaming plus live rendering for multiple users. That requires serious GPU power, and serious GPU power costs serious money.
The infrastructure costs are terrifying:
I've seen startups die on infrastructure costs alone, and this would be one of those situations.
Don't get me wrong – people have tried. But the current options each have their limitations:
Current players and their gaps:
None of them quite crack the seamless collaboration that makes Figma so magical.
Here's another thing that makes this harder than design collaboration: video production workflows are all over the place. With design, you're mostly working on one canvas. With video, you're juggling multiple complex steps:
The video production pipeline:
Each step has its own resource requirements and often needs different specialized tools. Trying to smoosh all of that into one seamless, Figma-like experience? That's a massive undertaking.
Here's what has me optimistic though: the conditions are finally starting to align.
The timing factors that make this possible now:
Thanks to Google Docs and Figma, everyone gets the concept of real-time collaboration. People are ready for this in video.
If I were starting a company to tackle this problem, I wouldn't try to build the next Premiere Pro or DaVinci Resolve. That's a losing battle against entrenched players with decades of features.
The wedge strategy I'd take:
Think of it as "Google Docs for video" rather than a full Hollywood editing suite. Focus on solving the collaboration nightmare first, worry about advanced features later.
Remember how magical Google Docs felt in 2012 when you could see someone typing in real-time? Or when Figma launched in 2016 and suddenly designers could actually work together without losing their minds?
We're at a similar inflection point with video:
Someone's going to crack this problem soon. And when they do, it's going to change how every brand, creator, and startup tells their story.
The question is just who's going to figure it out first.
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